
Size-coded works in x86 assembly running directly in DOS, somewhere between software art and digital vandalism. The whole series pulls from the aesthetics of computer failure — corrupted memory, crashed screens, the involuntary beauty of a machine coming apart.
Writing straight into B800 and A000, the same addresses a real virus would touch. The visuals aren't simulated, they come from the same low-level operations that make systems fail. The smallest piece is 8 bytes.
The sound comes from pixel values sent raw to the speaker, what you see and what you hear are literally the same number.
All of it sits in the tradition of the demoscene, where the constraint is the form, and the constraint here is how little code does it take to make something feel alive, or broken, or both.
X86 assembly, DOSBox, 16-326 bytes